Adventure pirate game for mobile inspired by Finger Driver, Subnautica and Hearthstone:
Focus on accessibility with simple controls, a minimalist interface and a 3-cards system to provide simple choices to players
Light quest system and integrated narrative design where each chapter reveals a new part of a story
Procedurally generated world map with fog of war and regions that can be modified by random events
Multiple ships to acquire, each with a different cannon layout, sailing speed and power. And some unique visual special effects
Progression system with soft & hard currencies used to buy ships & upgrades
Skill Tree with over 50+ upgrades to choose from
Published on iOS in sync with Sea of Thieves to generate organic downloads.
Design & Development - Alexis Bacot | Art - Khanh Vy Nguyen
2018