I love going to game jams and I attended quite a few. I love the socializing aspect and the energy that sparks all the ideas at the start of the event. Great for new ideas, testing recent tech or plugins and to get inspired.
All of these games were created in 48 hours maximum and all are solo Ludum Dare except The Loop.
Trees!
Trees! is a procedural puzzle game where you have to grow a tree. To do so you can choose between different elements and you must reach the objective points (Stars) to finish the level.
Back Home
Experimental and cinematic mini game, Back Home is more like a long cinematic than an actual game. You play in a ship drifting into space, and you listen to the dialogue between the captain and Navi, the ship AI.
Sideline
In 2014 I created Sideline, a dual stick shooter with multiple space-time-color dimensions. For the first time I composed my own music and sound effects. The trick is that the game changes depending on which direction the player is going:
Going Up the player can shoot
Going Down the player automatically gets upgrades for his ship
Going Left Time is slowed down
Going Right the player moves faster
Happy Fishing
This is a strange one! I teamed up with Damian and we created a game both with Unity and Flash. You can read his article about Happy Fishing, but to summarize:
“My platform of choice is Flash, while Alexis' is Unity, and while we've crossed over once or twice, it had been a while, so we decided to use both our strengths to come up with the most convoluted stack possible :D Thus the Flash -> JavaScript -> Unity -> JavaScript -> Flash flow was born. Proof indeed that JavaScript is the great equaliser.
Flash would control the game, capturing input and sending messages to Unity when game objects passed out of the screen. Unity would then take over execution until it came back to Flash. Each game could focus on what it does best: Flash on 2D and vector graphics, Unity on 3D and fancy screen effects that take about a minute to apply.”
The Last Rainbow
For my first solo Ludum Dare I made a simple game for mobile.
The Loop
My first Global Game Jam in 2012, The Loop was inspired by Flow and Geometry Wars (pacifism mode), it’s a top down shooter in which you cannot shoot. Instead you have to circle around enemies to destroy them.
Snake In Starcraft 2
In 2010 I recreated Snake into the Starcraft 2 engine. It plays very well!
Life Is One Hard Level
This experimental game is about the course of a life and how the world can be distilled into a few major necessities: love, money, and philosophy. In the game you are free to do anything you want with these symbols and sometime you will find that you didn't make the right choice. When you lose, it's not the end of the game but only a new beginning. Each Game Over could maybe teach you something about your mistakes.